Wednesday, June 16, 2010
A few thoughts on Batman: Arkham Asylum 3-D
I bought my first video game of 2010 yesterday. It's the "game of the year" edition of Batman: Arkham Asylum, a game I already own. The new edition has a few additional challenge levels (something I don't care all that much about) but also includes a 3-D version of the game. It's the first 3-D video game I've ever played.
For the game, though, this isn't really an issue since you've got control of it's movement (which is anchored to Batman's movement.) While it's certainly nice to look at, the 3-D never gets much better than the average View-Master reel. Batman is often pretty blurry because he's always in the foreground, but what's exciting is that 3-D offers a possible solution to a long-standing problem I've had with video games since the 1980s: false depth of vision. You can only do so much with shading and forced perspective to create the illusion of depth in a video game, and 3-D might be the "push" to finally trick your eyes into believing what they're seeing.
The 3-D in Batman: Arkham Asylum an interesting first step, but we've got a ways to go before this problem is permanently solved. In the meantime, enjoy the 3-D of Arkham Asylum for what it is: a novelty transposed to an already fun game.